Every site has it's rules and important information, this is where everything pertaining to our etiquette and magic are located at Unbridled. There is also vital information that new and current members should read in order to keep up to date with everything. Along with the rules and magic this board also contains a help section.
The fun begins here! From general boards where you can interact with members, to a games room where members can hold their own activities; this board has it all!
This is where you come to buy items with the points you have accumulated by posting and winning various events. Inside, there will be announcements as to shop stock, special events and the listing of all the current items available for purchase.
This section holds all the archives of Unbridled, both in character and out of character. Any completed or inactive threads and old biographies of dead characters or inactive members are moved here as well. If you would like a thread removed, please notify a staff member with a link to the thread.
The only place where guests are allowed. If you want to affiliate, post on the affiliate board. If you just want to show off your site, then post under advertising. If your site has already been posted, please don't re-post unless you have updated anything within your site. Guest friendly.
Character Related Material. ((CRM)) Here are lots of information regarding your character. Character logs/Tracker threads are found here along with important information such as the taken names list. If you have any requests, such as seeking someone to plot with, or to make an artwork, you may do that here.
This is where you come to create a character. Please fill out the form located inside and wait for staff to approve your character and post a welcome message before you roleplay. This is a password protected board; to find the password please read the rules found in the Etiquette section of Unbridled.
Within this board you can create biographies for the ghastliest ghouls you can think of. Within reason of course; remember the age stipulations for ghosts while creating your character. The password to the board is located within the rules in the Etiquette section.
The Dip of Despair is where your characters meet the graveyard, take what is not theirs, or challenge an opponent. You may also adopt out characters here. All of these boards are located under Dip of Despair.
The godforsaken lands of Medusa are perilous at best. For the territories in this earthen stretch are harsh and unforgiving; a virulent torrent runs through the heart of the wilderness, a thriving river that carves brutally through the terrain. Full of marshes and menacing forests that ensnare the pure of heart, this territory allows the wicked to thrive in the darkened depths of the shadows. An Ice wall surrounds the perimeter of the lands, where at the only entrance, there is an ice archway, with serpents twining around the arch, while inscriptions of water runes are engraved on the surface. The tower of the dark princess, correction, queen, loom over the lands of water with a sinister appeal. The serrated shadows cut across the lands like a berating knife, and from its peak you can hear the delight of Medusa as she cries out in joy when she catches a glimpse of herself in the reflective walls. Constructed completely of ice, this single tower harbors a dark will, reflecting the wicked intentions of Medusa, the fiendish seductress of ice and crystalline powers that exude from her towers of frozen beauty. Across the water lands, a single voice rings out loud and clear. "Let the bodies hit the floor!"
GODDESS Zafina & Medusa
37
219
What is the meaning of life? Of death? Both linger side by side, death a reminder to the living, a shadow to the light. None can exist without the other, and the earth is a thriving, evolving, ever changing symbol of this factor. Amongst the play of light and shadow lives the spirit of the forest. A primordial creature neither light nor dark. She alone will give and take life, so that the circle will continue. Ancient forest, tall and creaky as the wind rustles through the deep greens of their canopy, blanket the lands and whisper to each other as night descends. A soft musical cadence that sweeps through the dense shrubbery of the earth lands, and everything you see around you seems to be blanketed by a thick layer of moss. It is a silent forest at times, but if you listen closely, you just might hear the music of the forest spirit. It is not unwise to fear all Gods and Goddesses; The light makes no exception. When darkness falls on the lands of earth, a creature awakes to walk amongst the towering forest, swaying its mighty arms as they brush against the treetops. What is this nightwalker, made of stars and shadow? It once was the deer goddess, but now it is something much more mysterious.
GOD Autuno
58
361
On the horizon you see a faint, orange glow that doesn't fade no matter where you travel in Unbridled, it is visible from the four corners of the land. This sunset-like glow is the Land of Flames, the expansive domain of Phoebus, the god of Fire. However, this alluring place is not as pleasant and you would hope it to be, and when you near the borders of the lands, it is easy to see why. Along the furthest border, pressed against the sea, is a mountain range of dark, volcanic peaks that shadow the dry, wasteland that lays beneath it. The highest volcano has a reddish glow around its peak, indicating that it's still active, and carved into its base is a majestic citadel that is home to the Fire god and those who serve him. Fortunately, the Land of Flames sprawls out further than most, although the rest of the territory isn't any less treacherous-looking. The wastes are littered with the bleached bones of an assortment of beasts and decorated with dead trees with claw-like branches, dry stream beds whose flowing revenue evaporated in the heat. Gaping chasms split the dry, cracked earth, and if you were to slip and fall it would surely be to your death. The land rises and falls with hills and valleys, and, if you know where to look, you'll discover that it's not really as desolate as it seems. Although he lacks experience, Phoebus takes care of those in his domain, and keeps a watchful eye on everything within his jurisdiction.
GOD Phoebus
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208
The air lands sit gracefully on top of a thin layer of clouds, appearing to watch over the rest of Unbridled with delicate vigilance. Once those fortunate enough to be fluent in the language of flight have penetrated the soft, supporting cloud layer they will be met by huge, stone gates. The gates carved in the shape of two angel wings. Unsupported in mid-air, the gates mark the true beginnings of the air lands. An ancient enchantment prevents anyone will ill-intent from entering the air realm. Only those with skill to rival the Air God Xevioso will be able to penetrate the entrance in order to wreak havoc on the lands. For those that are deemed 'good' enough to enter the air lands, another layer of cloud stands between a first glimpse of the stunning scenery. The air lands constitute a large selection of floating islands, each with their own unique geography. Smaller islands are joined by rickety, rope bridges, while the larger islands are connected via a series of dense cloud stepping stones. If one takes a risk and looks down, a suprise awaits them. The clouds that have to be broken upon entering the air empire seem to be invisible. A huge panoramic view on Unbridled then offers itself for the taking. It is on the largest island of air that Xevioso can generally be found. Once situated in the air domain, one can relax knowing that Xevioso is watching over his fellow air horses.
GOD Xevioso
27
115
The parched, desolate earth stretches miles and miles, un-extraordinarily so. The dusty, solidified ground seems to whisper beneath your feet, a soft mumble of a sound that steadily grows into a deep metallic hum. Before you stands a giant wall constructed of solid steel and iron, a deep and dark grey that glints menacingly in the dusty light. It is an impenetrable fortress, guarded by fierce and armor-plated warriors who walk upon the darkened palisade and patrol the borders. There are rumors that bodies lie within that metal wall, victims of the vicious guards who take no value in the sanctity of life. If you are lucky enough to reach past the barricade unscathed, the lands take on a new shape. Canyons that spread large and wide ravage the mind, filled with deep caverns that are laden with undiscovered metal. Hooves clink on something hard; most of the stone and soil has been replaced with pure metal. There are hills and mountains constructed entirely of various shades of metal, along with twisted sculptures and trees that dot the lands, creations of bored benders. A river of liquid metal carves its way menacingly through the lands, heated by the fiery magma that runs beneath it.
GODDESS Hephaestus
21
47
34
170
Equines of any element wander here to explore the many different lands situated beneath the banner of Erratic Way. This land stretches for many leagues, its extremes ranging from snow-capped mountains and city ruins to an arena whose boundaries are bordered by a harsh savanna. Its maze-like beach poses a puzzle for anyone who desire to pass it and venture off into the rest of the land. The horizon is cut off by the long and dark range of Misty Mountains; an impenetrable veil of thick eerie mist hovering around the edges, calling you forth to wade through the never-ending, and horribly dangerous, path of the dead...
Welcome to a land of prosperity, chaos and magic. Craft delicate illusions or a shower of flames to eliminate those that stand in your path to glory. Or perhaps, take a more harmonious approach and restore wounds and damage set upon one of the many wondrous vistas that take place around the island. Call forth from its slumber, the magic deep within your soul, dive straight into the action by involving yourself creative plots, or relax and let the wind choose your path. Here at Unbridled, those with enough creativity, unite to create an exciting, advanced role play world where equines can perform magic and are free from the restrictions of humankind.